![]() ![]() Shay/Vella will say something like "That looks MOSTLY right. If pattern and direction are correct, but order isn't: ![]() I hope direction of the wires doesn't matter.". If pattern and order are correct, but direction isn't: Shay/Vella will say something like "That's the pattern." In Vella's perspective you need the playing harp/tickling action to tickle the Space Weaver to distract Hope in order to let Vella set the boom arms settings to manual and let Shay use Grabbin' Gary.ĭepending on how you wired your hexipal, Shay/Vella will respond with different responses. Later you need to give the hexipal a hammer and re-wire him to wave to play the drums to distract Alex in order to let Vella activate the Death Ray. Head left and walk through the door shown in the picture. ![]() Adam Lanzas father a broken man since Sandy Hook massacre. Walking through the door number two takes you to a room with three teleports. The shooting garnered particular attention due to the age of the victims: 20 of those. In Shay's perspective you need the playing harp action on a harp in the music room to distract the Diamond Droogs (tetrapals). Enter the galley and take the knife from the table. You must figure this on your own since the symbol points change for each playthrough. There are also actions that you activate by connecting wires in a certain order (dancing, waving and playing harp/tickling). Then you must connect the wires in the order the symbols were in the picture and place the hexipal on the charge station. After you remember the order, you must figure out which point is which symbol by connecting wires at different spots and putting him at the charge station (they change for each playthrough, so you can't just look it up). The symbols next to Hope are the symbols you need to use to charge hexipals. To charge Shay's hexipal, you need to go to Vella's perspective and look at the picture with the Voltas in the central station. You can get this from Car'l, and you have to give her the talking fish and show her the crochet hook from Act 1. It requires a lot of thinking and information from Vella's route in Act 2.Īn item you need for it is a broken hexipal which you can find by where the Shellmound maidens used to stand. The hexipal puzzle in Shay's route in Act 2 is one of the hardest puzzles to solve. 1.3.3 If pattern and direction are correct, but order isn't:.1.3.2 If pattern and order are correct, but direction isn't:. ![]()
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