If the host and any additional characters are at the same Overpower level when a round is started, they will all rank up to the next Overpower level once the arena is completed. The table below describes the effective level that game scales enemies to, when characters reach a particular Overpower level:Īs additional Overpower levels are gained, enemies will generally begin to spawn at higher levels. These enemies receive a passive damage reduction that is based upon how many levels they outrank playable characters. The exact damage reduction percentages are expressed in the table below:įor example, at level 80 and Overpower level 10, weapons will deal 10% less damage against a level 82 enemy or 55% less damage against a level 88 enemy. Generally, most regular enemies will cap at around 92, but there are a few exceptions to this. The Ancient Dragons of Destruction, Dexiduous the Invincible, and Vermivorous the Invincible can reach 3 levels higher, level 93, which grants them 70% damage reduction.
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